It was like... "Another one... and weird at that." But then the 45k cash prize, ha... well anyway, Let the games begin.
But I guess it was pretty hard to pull off. The action was too slow, hence why you added in choppy frames per second to make it faster, but if you could try to improve on the stunts, to make it more "live-action" then it'd be great... and without the chopped frames.
How did anyone not notice that it was just like Stewie doing retarded things like on Family Guy? He talks just like that, he even puts in stupid stuff like "PWA! I'm joking, I'm joking" etc... It was pretty boring cause it was just the same as watching a really cheesy part of the show. But anyway... It was short and didn't really explain much of the situation and besides that fact...
All of the scenes were in one place and never really moved. :(
Is actually quite easy to get, the hard part is getting all of the upgrades so that you can hit 6000 feet within 20 or so days (whichever ending, I think, that doesn't say "it was about time").
Basically, think physics (but also, if you notice how the glider works):
When you go up, your speed will go down due to a lot of causes, but, that gives you altitude.
With enough altitude (you can and or should use the rockets right as you come off to do this), and enough speed, say, 200 MPH, find the "sweet spot" where you either don't lose speed, or you gain speed (just a tiny bit) while altitude still falls relatively slowly. That way you'll glide for maybe the first 5000 feet before having to refresh yourself, which is the (relatively) harder part.
To refresh yourself, you're going to have to shoot up before your speed is too low (around 100 mph or so), but then make sure you get enough altitude - without making the speed go under, say, 50 MPH. That way, you can glide for a few hundred more meters to reach your goal.
About the "message"?
It seems really more like the "deep" part is the game's originality, how it deviates from the norm. Otherwise, however, the actual game seems to be a pun in itself: Bitville, the "values" of bitville, etc.
Bits, pixels? Values (as in the values of data) for pixels, etc.
He goes on a mission to go... well, back to being bits.
But if you'd prefer a more mentally stimulating interpretation:
Jason believes life was becoming too "futuristic", technological, etc. He goes back... but he goes too far, way too far, to the point that the game is unplayable and the fact being that it isn't a game anymore, per se. Thus, should we realize, that change is acceptable; too much of the past may not always be a good thing (the extremists who oppose the direction of the future, perhaps?)
Remember also that Jason thought "this was fun", perhaps indicating that was the time in which pixels were "advanced" enough to make a game, and still be fun... going too far back, however, became a problem.
A little buggy... You can make yourself die other than, what I'd expect, to be the point of the level. For example, the lightning switches can be switched on permanently (standing on the edge of the switch, move right then left again) and you can just walk into the lightning. Level 34, for example, you can kill yourself by stacking two boxes (one box on top of the other on the way leftmost screen, you can push the box on the bottom towards the left and the top one will drop on you)
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.